My very first sculpt in Zbrush and FX with Niagara in UE5! Started off with the default scene in Zbrush and made this skull mask. Over to Maya for retopo and then Substance Painter for textures and baking normals. On top of that we had an assignment to learn Niagara. So in one day I made this lightning effect, which is not perfect but I'm satisfied for the time frame.
Stills and turntable rendered in Blender. Grading in Photoshop/DaVinci Resolve