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First RBD simulation in Houdini - Throwing rocks at George

The task was to do a RBD simulation and comp it on a plate. I thought it would be fun to simulate rocks spawning from all kind of different directions and poor George was sadly the victim this time. I got a first result pretty fast so I thought "why not add some glass to break too". It made the simulation a bit more complicated but I got a good enough result in the end. It is rendered in Solaris with redshift and then comped in Nuke and a simple grade in DaVinci Resolve.

Final Result

Node tree in Houdini

Node tree in Houdini

Solaris setup

Solaris setup

Randomized rocks, spawn point, size, rotation and in dop also variance in direction

Randomized rocks, spawn point, size, rotation and in dop also variance in direction

Very small comp tree in nuke

Very small comp tree in nuke

Grade in DaVinci Resolve

Grade in DaVinci Resolve