The task was to do a RBD simulation and comp it on a plate. I thought it would be fun to simulate rocks spawning from all kind of different directions and poor George was sadly the victim this time. I got a first result pretty fast so I thought "why not add some glass to break too". It made the simulation a bit more complicated but I got a good enough result in the end. It is rendered in Solaris with redshift and then comped in Nuke and a simple grade in DaVinci Resolve.
Final Result