My first Pyro sim! This was a fun one, but difficult. I really liked the idea and concept but it was hard to shape the simulation to what I had in mind. Solaris was not my friend either when it came to animate lights and render with redshift. So when I saw the endless engine challenge I decided to change my camera and pyro cache to fit that instead and I ended up rendering it without Solaris. Which was a good decisions in the end with proper motion blur and all. Then I added a quick color grade in DaVinci Resolve of course.
Final render
Breakdown
Early test
Camera two
First camera layout that never got finished
Main ref